8/12/2023 0 Comments Keyshot materials in unity![]() bip files – but for this review, we’re going to follow the workflow of having both on the same machine. The benefit here is that you don’t need to have KeyShot running on the same machine, as this application can be loaded separately and read in your. This packages up your data and transfers it to the separate KeyVR application. So how do you get this into KeyVR? The answer is you simply hit the KeyVR button. We also placed it into a pretty standard HDR environment. Our standard test model for rendering is an older Porsche 911, so has a nice mix of simpler materials (metals, paint effects and so on), as well as some that are more complex in terms of bump (or more recently) displacement maps for tyres, headlamp lenses and the like. We found that it’s best to begin with a simple scene and get a feel for how the process works, just to make it a little more efficient. We tested the system with an Amari workstation running Windows 10, 32GB of RAM and an AMD Radeon Vega Frontier edition GPU. These all come with their own hardware requirements in terms of graphics processing, but Luxion recommends an Nvidia GTX 1080 or AMD Vega 64 or higher for your GPU. The first things you need are, of course, a workstation and VR headset.Īt present, the headsets supported by KeyVR include the Oculus Rift, the HTC Vive or a Windows Mixed Reality device. Let’s begin with a look at what you need to get up and running with KeyVR. So shall we see how it works?Ĭontroller menus give you quick access to a range of commands, such as switching model sets, materials and more KeyVR – first use and experience Second, you’ve already defined your lighting conditions (starting with an HDR environment image as a lighting and reflection source), as well as your materials options, scene and model variations (referred to as Model sets in KeyShot) and there’s a direct way to move these into a VR environment. ![]() It also has a means of linking directly back to your CAD geometry too, using LiveLinking. Luxion has sidestepped this challenge, because it already has a tessellation engine built into Keyshot that works well – the company’s just reusing it for the VR activities. Where many game engine-based systems come unstuck is in taking heavy, complex data from CAD and moving into the mesh-based, polygon world of VR. That gives it several advantages over using a general-purpose engine like Unreal or Unity.įirst, it can handle the geometry tessellated just how it wants. Interestingly, rather than finding a way to take all of the visual information you’ve already defined in your KeyShot scene and then shove it into a game engine, Luxion has built its own VR engine. It’s also billed as a ‘one click’ VR solution – a bold phrase that probably deserves some unpacking, since KeyVR owes much to the platform it is built on. That means that you’re already building something on top of one of the world’s most popular rendering systems for product design and engineering. KeyVR is, as you would expect, is an add-on module for KeyShot. This is where Luxion, the company behind design visualisation system par excellence KeyShot, has come into the game with its newly released KeyVR. But along the way, you frequently lose much of the visual richness and aesthetic properties you’ve already defined. ![]() Quite often, this works – as seen in the most recent update to Siemens NX, for example. There has also been a big focus on workflows that take heavy CAD geometry and push it into a game engine, typically Unreal or Unity. Put simply, VR software isn’t well developed, and while VR has played a part in design and engineering for decades, this has been at the very high end of the market, open only to those firms with money to spend on third-party help when it comes to consultancy and implementation services.Įssentially, while your headset may cost just a couple of hundred quid, your design and engineering-focused visualisation software comes at a much higher price. In short, we’re now seeing some mind-bendingly smart hardware become available for not a massive amount of cash.īut despite the wealth of hardware options out there, software is more of an issue. Oculus Rift, of course, achieved the Kickstarter coup of the century, but there’s also HTC’s Vive products, as well as a glut of new market entrants (Varjo, anyone?). That has led to dramatically cheaper headsets. The Teleport function allows you to move around your scene – particularly useful for VR use in restricted spaces and for navigating large scenes
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